We want to design a three-component wearable that will change how a person experiences virtual reality gaming. It will compose of a headset, a chest piece, and gloves.
The gloves are designed to stiffen as soon as the player grasps an object in VR, making it feel as though the player is holding the object in real life.
The chest piece is lined with compact speakers that will emit low frequency sound waves whenever the player experiences some sort of touch or impact while in VR. This will create pressure on the player's body and make it feel as if it is fully interacting with a virtual environment.
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