pavilion surface prototype log
04.05.2018
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1.) T-Splines Cube creation and compression along z-axis
2.) Corner depression creates ground contact
3.) Face extrusion creates amorphous column
4.) Bridging of faces to create orifice and application of Grasshopper Weaverbird script using Loop subdivisions to build topological structure
5.) Baked mesh topology rendered in VRay
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3D print of Action Armor to analyze form integrity and optimize lines in later designs
pavilion pop art just for fun 😆😁
Escotet - Di Nardo
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